Entities Events is a library that adds event functionality to Unity's Entity Component System (ECS). It allows for easy implementation of messaging between systems ...
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Abstract: Globally, buildings account for approximately one-third of total energy consumption, with lighting systems contributing around 17% of a building’s total energy use. The initial design of a ...
Abstract: Renewable energy systems (RESs) are pivotal in the transition to eco-friendly smart grids. The complexity and uncertainty of RESs, driven by uncontrollable natural forces like sunlight and ...