/ - base engine class, config, include base/ - shader and program compilators, texture class buffer/ - buffers e.g framebuffers camera/ - classes of cameras renderable/ - everything what you can ...
A recently released preview build of OptiScaler, a popular third-party upscaling tool, is the first publicly available method for implementing FSR 4 in games that only ...
This repository contains the official authors implementation associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be ...