For the past couple of years, the metaverse has been gaining prominence, prompting architects to consider its implications for our relationship with the physical environment and how can architecture ...
New Edith Cowan University (ECU) research suggests virtual reality (VR) may play a meaningful role in future mental-health ...
The field of Human-Computer Interaction in virtual environments represents a dynamic interdisciplinary area where advances in computer science, psychology and design converge to create immersive and ...
The growing convergence of semantic technologies and immersive virtual environments promises to revolutionise the representation, interpretation and interaction with digital content. By embedding ...
Augmented, virtual and extended realities are all trying to allow users to interact with virtual information in ways we are used to in real life.
Electronic systems are no longer generic hardware blocks assembled into a system that executes the software. That time-honored hardware design approach proceeded without considering the application ...
As immersive technologies – augmented, virtual and extended reality (AR, VR, XR) – and virtual environments mature, collaboration between and among gamers, researchers, designers, engineers, ...
A few years ago, my good friend Lukasz Porwol, leader of the eGovernment Unit at the Insight SFI Research Centre for Data Analytics at the University of Galway, invited me to experiment with his ...