For those who don’t know the tool: Unity is a real time engine used for games, virtual production and interactive content.
This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. For more ...
Unity has acquired texture streaming technology outfit Graphine. The company developed the Granite SDK, designed to help alleviate texture-related memory and loading time issues in games. Supported ...