Sometimes, brand communities coalesce naturally as fans of your product or service meet at events, find each other online, or chat in the comments of your social media profiles. Otherwise, it can take ...
CNW/ - The Ontario Securities Commission (OSC) today published its third behavioural science research report on gamification and retail investing, continuing its extensive work to understand how ...
Gamification has become a familiar way to guide engagement in iGaming. Missions, progress tracking, levels, and challenge loops create momentum and shape how players move through the platform.
Capturing the attention of customers is increasingly difficult. In the world of entertainment, specifically iGaming, a battle rages between competing providers. Attracting curiosity and gaining the ...
Work isn’t what it used to be. The old model of clocking in, doing repetitive tasks, and waiting years for a promotion is giving way to dynamic, engaging career environments. Employers are learning ...
In fact, there are more ways than ever these daysfrom boutique gyms to iPhone apps to upgraded virtual reality fitness devicesto infuse your workouts with the joy of play. The goal, of course, is to ...
Boosting cardholder spend is at the core of every card issuer's strategy. It's simple – the more a cardholder uses their card with healthy spending habits, the better it is for the issuer.
With gamification, Web3 tools can boost streamers’ control, engagement and monetization, all while keeping broadcasts smooth and secure. Many streamers still rely on centralized platforms that charge ...
The research challenges the assumption that gamification is inherently problematic. In its news release accompanying the ...