Just as you can often treat device registers as a memory-mapped struct, you can treat an interrupt vector as a memory-mapped array. In my last column, I suggested that you use casts sparingly and with ...
After introducing interrupts and the foreground/background architecture, I am finally ready to tackle the concept of a Real-Time Operating System (RTOS). In this first lesson on RTOS (commonly ...
Callbacks are references to executable code that higher levels of software pass into a function. These callbacks have the ability to greatly increase the portability and reuse of embedded software, ...
The last part of the Embedded Systems programming discuss about interrupt processing and the alternative process of polling. It briefly describes interrupts and polling, as well as the interrupt ...
What’s the biggest difference between writing code for your big computer and a microcontroller? OK, the memory and limited resources, sure. But we were thinking more about the need to directly ...
Potentially substantial performance gains from the use of multithreading and multiprocessing architectures have captured the attention of designers of consumer devices and other electronic products.
We've seen in the previous articles how Ada can be used to describe high-level semantics and architecture. The beauty of the language, however, is that it can be used all the way down to the lowest ...
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